By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 advent 2 3D Media illustration and Coding three Merging the true and the bogus in Augmented 3D Worlds: a quick Survey of purposes and demanding situations four Multi-view Acquisition and complicated intensity Map Processing options five Object-Based Spatial Audio: thought, benefits, and demanding situations 6 delivery Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme assisting 3D Video Streaming companies 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 errors Concealment recommendations in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE standpoint
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In , the results of subjective tests found that for an overall bit rate of 400 kbps, the lower quality view can be encoded at 30–45 % of the total bit rate allocated to the stereo pair. Although spatial resolution asymmetry is not supported in standard multiview encoders, this is still possible to implement using the scaling properties of scalable video coding (SVC). 264/AVC for the base view while the auxiliary view is encoded with a modified SVC encoder . 85 BD-PSNR). However since no subjective data is provided in , the actual perceptual performance of this method is not evaluated.
264/AVC. This has also been reported upon subjective tests . 264/AVC. 264/AVC . 265, supporting 3D applications such as stereoscopic television. This extension will enable HEVC-based high-quality 3D video coding, at approximately half of the bit rate required by previous services and applications like 3D television and 3D Blu-ray discs. 264/AVC, MV-HEVC takes advantage of the inter-view prediction tools to exploit the redundancy between views. 264/MVC. This is clearly observed in Fig. 19 where rate-distortion performance is compared.
This is the first standard where signaling of coded depth map is explicitly allowed to support the coded format of video-plus-depth. It is worthwhile to notice that this standard does not specify the coding standard that should be used for depth and video information, which allows compatibility with any legacy receiver. The use of MPEG-C Part 3 is illustrated in Fig. 264/AVC encoders generating two streams (BS), one for video and another for depth. Then these streams are multiplexed using frame-by-frame interleaving before encapsulation into a single transport stream (TS).