By Walter Perry, Bruce Pirnie, John Gordon, Louis Moore, Robert Howe
This record analyzes the military Transformation Wargame 2000 and its implications for the tactic of a military in 2015.
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Additional info for A Report on the Army Transformation Wargame 2000
1999. Sherman, Jason, “Dream Work,” Armed Forces Journal International, May 2000, pp. 25–28. , General (USA), “The Army Transformation: A Historic Opportunity,” Army, Vol. 50, No. 10, October 2000a, pp. 21–30. S. S. Senate, Second Session, 106th Congress, March 8, 2000b. S. Army Training and Doctrine Command. S. S. mil/2010. S. , 1994. S. , 2000a. S. , 2000b. S. , 2000c. S. , 2000d. S. , 2000e. S. , 2000f. S. , 2000g. S. , 2000h. ” Armed Forces Journal International, May 2000, pp. 30–33.
The players discussed their plans and perceptions of their opponents’ intentions during AARs after each game turn. The SIP observed game play and the assessment process, identified issues, and developed insights. The crucial concern was lack of a feedback loop. Assessment at the end of each vignette did not affect the next vignette. On the contrary, each game move began with a fresh vignette with new start conditions unrelated to game play during the previous vignette. Assessment produced daily outputs as during the AAN games, but they no longer affected play.
During ATWG 2000, Red attempted to overload Blue ISR and TPED using decoys and jamming. For example, it used decoys to simulate transporter-erector-launchers. Red employed this technique in order to overload Blue ISR. ” Unable to hide from its opponent, Red purposefully presented many false targets. S. systems, but hyperspectral sensor imagery systems will soon be available that will allow the United States to distinguish most decoys from real targets. 26 A Report on the Army Transformation Wargame 2000 Limits on Weapons Use New weapons may have highly important implications for collateral damage.